I don't think Square-Enix or the genre are beyond saving. Masanori Hoshino: Hey, they promised to name the game Hoshino Trigger!Īkane Haruki: Feed me! They've kept me locked up for so long! I think a large part of CT's appeal is how contagious this enthusiasm was, and how far the developers pushed themselves to make countless tiny things that it takes a dozen playthroughs just to see. Check out the shadow on this guy's sword!Ĭhrono Trigger's my favorite game, and even its flaws are clearly products of a design team that loved what they did.
Tadahiro Usuda: Look closely and you'll appreciate the individuality of the monsters. Hirokatsu Sasaki: Ever since I started growing out my hair I've been getting a lot of om guys! Yikes! Koji Sugimoto: Bet you can't beat the score of 2110 in the bike race! If you've come this far, you clearly don't mind some ranting and tortured self-reference, so I figure it's worth taking cues from the game and taking one final minute to lay out my thoughts. Hopefully it's been worth it despite my kudzu-style updates, long delays, and occasional iambic pentameter.
Manabu Daishima: Hey out there in TV land! How're we doing? It's me, Manabu Daishima! If you like this game, check out the other Square Soft titles!! Kiyoshi Yoshii: You finished the game already? What about all the work I put in it!?Īkihiko Matsui: Now wasn't that SPECIAL? See you same time, new game! I am truly sorry your parents gave you that name. Playing at level 1 was a gimmick I wanted an excuse to go more in depth than I ever had, both for other people and myself, and I felt it would offer something novel to viewers who had also played CT a dozen times. My hope with all this was to show off everything I could about a game I adore and in which I never seem to lose interest. the Tyrano Lair? Yup, it was my bright idea to put the switch in the mouth! Yasuyuki Honne: Phew, what a relief it's over! The warp gates take us to different rooms populated by the same groups who brought them to life machine language, and the game decides to forgo any attempt at framing and just address the audience, no frills. The people we're talking to are the developers, represented by various sprites of people, times, &c. Kazuhiro Ohkawa: Congratulations! Now wasn't that fun? Keita Eto: It'll cost you 10,000,000G to fix a broken map!
Yoshinori Ogura: Well I'm glad they gave me a bit part in this game.
Kaname: Like, does this mean we're finally free to go home?
Kazumi Kobayashi: I've lost 22 pounds because of this game. Don't worry if you're not fully sure what's going on. Other than the aforementioned DS ending, which will come next time, that's every ending in the game.